A) The contestants chosen through the submission process will meet online in a live contest, divided in to the following rounds:
Intro Round: Each contestant has to present themselves, their studio, and their game.
Game Round: Each contestant has to answer questions from the judges about the presented game. These can be technical, about the gameplay, or even personal. Examples:
i. “What is most unique about your game”?
ii. “What are you inspired by”?
iii. “What part of yourself has been put into the game”?
Reality Round: Contestants answer questions about the realities surrounding the game. These can be about economics, but also personal about yourself and your team. Examples:
i. “What is your biggest strength as a team?” (objective),
ii. “Why did you form the studio in the first place”? (slightly personal),
iii. “What are your biggest dreams for your studio?” (very personal)
Final Chance Round: Contestants show a final piece of material in a last effort to sway the judges. Any material (per-prepared) may be show on screen (images, videos, GIF, screen dumps etc.) after which the audience is asked to cheer.
B) After each round, the judges will give points to the contestant who made the best impression. After the final round, a winner is found and celebrated.
C) As part of entering the competition contestants have to submit the following material via the submission form:
Game logo - A postcard format logo. Used in the presentation.
Game Trailer - A 1 minute trailer showing in-game footage from the game in development.
D) If the submitter is chosen as a contestant, the following material have to be submitted as well:
“Behind the scenes” video - A 30-second mobile phone camera “studio tour” (e.g. walk through studio and wave at people, filming interesting stuff while talking).
"Final Chance” Material - One (1) piece of material (gif, video, screenshots, art etc.) used for showcasing the game in the final round, and a last chance of swaying the judges. Maximum length 30 seconds.
The judges will look at the material submitted by the contestants, so be sure that you cover the basics there, such as: What’s the concept or purpose of the game? Which features make your game unique? What’s your game’s business model, and why?
Also make sure to deliver all the basic, “hard facts” about your game, like format, present development state, control method, USP etc.
On-stage, the judges will look at your stage performance, how you present your game, and they will ask you questions based on the material submitted.